Engineering and Technology
Master JavaScript, the most popular programming language in the world. Be equipped for advanced roles in web development, server-side application development, and desktop development.
In the Intermediate JavaScript course on Udacity, you will learn how to use object oriented programming features to create reusable and maintainable code. You will build classes to construct objects with both data and functionality, utilize prototypal inheritance for DRY code, and ensure data security with private properties. Additionally, you will gain a deeper understanding of functional programming and its benefits, as well as learn modern JavaScript syntax to implement these concepts in your everyday programs. The course also covers asynchronous programming, teaching you how to handle asynchronous events using callbacks, Promises, and Async/await. Through conceptual lessons, real-life applications, and hands-on practice, you will develop the skills to build a UdaciRacer Simulation Game.
by Udacity
Master JavaScript, the most popular programming language in the world. Be equipped for advanced role...
by Udacity
Learn how to asynchronously request data in your web applications with Ajax.
by Udacity
JavaScript is an extremely powerful programming language. One place where its power truly shines is...
by Udacity
Find success as a full stack developer by focusing on topics like UI, UX, APIs, server side business...
by Udacity
This course is designed to teach web developers how to utilize the various object-oriented programmi...
by Udacity
Learn how browsers convert HTML, CSS and JavaScript into websites while you experiment with Chrome D...
by Udacity
Increase conversions with best practices for fast, efficient forms! Learn how to design and build we...
by Udacity
Learn the fundamentals of data visualization and apply design and narrative concepts to create your...
by Udacity
Learn how to build high quality websites and dynamic applications to create stunning user experience...
by Udacity
This course explores how to use LibGDX to build 2D games that run anywhere, from web browsers to mob...