Engineering and Technology
This course explores how to use LibGDX to build 2D games that run anywhere, from web browsers to mobile devices. At the end you will create a full game, called Icicles.
The Udacity course, 2D Game Development with libGDX, introduces students to cross-platform game development, teaching them how to write a game using libGDX and deploy it to various platforms such as Android and iOS devices, desktop computers, and browsers. The course begins with an introduction to libGDX, guiding students on how to import and run their first libGDX project on their computer and Android device, while also teaching the basic structure of a libGDX game. Students will then learn how to use the LibGDX ShapeRenderer object to draw simple shapes and fractals, and how to use a camera and viewports to focus the player's field of view on a portion of a larger game world. The course also covers how to create simple animations and physics effects, handle key presses, touches, and accelerometer input, and break up a complex game into separate screens. Towards the end of the course, students will create the core of a game called Icicles, including player controls, scoring, a head-up display, and a difficulty select screen.
by Udacity
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by Udacity
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